Available Position:

Gameplay animator

Full-Time Position


We are Rogue Factor, a medium-sized video game developer based in Montreal, Canada. Our team is currently working on a brand new and ambitious IP, Hell is Us, which mixes a realistic and fantastic universe, and is created in Unreal Engine 5 with support from our European parent company, Nacon. 

A teaser trailer for the game was released in April 2022. Watch it here

JOB Description

Nous recherchons un(e) animateur.trice jouabilité à temps plein, qui sera responsable de créer et d’intégrer des animations de qualité AAA pour notre prochain jeu d’action-aventure à la troisième personne.


 Design and create realistic and compelling gameplay, navigation and combat animations that allow the game to achieve its creative and artistic vision in collaboration with various departments.

 Integrate and optimize the final assets in Unreal Engine.

 Work independently and in concert with various stakeholders to implement and refine processes and techniques to ensure quality and efficiency of production.

 Participate in a variety of related mandates that may include content creation, quality control, and any other activities necessary to ensure on-time delivery and success of the final product. 


 Relevant work experience of at least 3-5 years.

 Demonstrated aptitude for realistic animation with a focus on movement and armed combat in AA/AAA video games.

 Proficiency in Maya, 3ds Max, Blender or any other animation software.

 Knowledge of the Unreal engine, animated engine systems, state machine and blueprint concepts.

 Ability to create quickly and iteratively, based on feedback and direction.

 High attention to detail, and ability to clearly represent abstract concepts.

 The ideal candidate will be creative, positive, and open-minded, possess strong communication and organizational skills, demonstrate strong professional integrity, and have a thirst for learning and personal growth.


 Familiarity with motion capture (face and body) for video games.

 Previously delivered a few successful AA/AAA titles for consoles and PC, while working in an animator role on at least one full development cycle.

 Demonstrated proficiency in Unreal Engine and hand-to-hand combat.

 High potential and willingness to develop skills as an animator.

 Academic degree in a relevant field from a recognized school.

 Experience following production roadmaps using AGILE management tools such as Jira.


• Ownership and agency over your work on a groundbreaking new IP.

• Competitive salary and generous employee benefits package.

• A dynamic, inclusive, challenging, and engaging remote or hybrid work environment.

• Continued training and career development opportunities.


• Your resume and cover letter.

• A portfolio (format of your choice) showcasing elements relevant to the position.


• Candidates must be authorized to work in Canada.

• Rogue Factor is an equal opportunity employer.

• Although we wish to sincerely thank all applicants, only candidates who have been selected for an interview will be contacted. For any questions, please contact us at jobs@rogue-factor.com